Aground
Game Stats
Aground streams
Frequently Asked Questions
What is the story of Aground?
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About Game
Survival is only the beginning. The only way for humanity to have a future is to return to the stars and confront them. But, it will require a lot of ingenuity and help to recover everything that was lost, and even that might not be enough...
Aground is a Mining/Crafting RPG, where there is an overarching goal, story and reason to craft and build. As you progress, you will meet new NPCs, unlock new technology, and maybe magic too. Will you be able to raise dragons? Launch into space? The sky is literally not the limit. Beneath its simple exterior, Aground hides a lot of depth and surprises that will keep you wondering “what’s next?”
Want more in the Aground universe? Wishlist the upcoming 3D spinoff game:
https://store.steampowered.com/app/1795570/Aground_Zero/
Feel free to join us on our journey by leaving feedback and chatting in our Discord Server or Discussion Threads!
What can you do in Aground?
While it starts simple, Aground slowly evolves into a much larger game with tons of features and things to do. Here is an incomplete list:
- Mine Ores, Gems, and other Resources
- Build Structures
- Complete Quests
- Fight Enemies and Bosses
- Craft Tools
- Farm Crops
- Cook Foods
- Befriend NPCs (or not)
- Advance your Technology
- Discover Magic
- Ride Vehicles and Mounts
- Travel to other Islands and Planets
- Raise Dragons
- Capture Enemies
- Level up your Skills
- Go Fishing
- Explore Secrets
Who are We?
We’re Fancy Fish Games - a small indie team that has released 12 games, 5 commercially on Steam (including Aground), since 2012. We follow our passion, making games that catch our fancy - our games tend to be quirky, surprising or thought-provoking. You can read more about us and how we bring Aground to life in our developer interviews:
David Maletz - New Ground
Aaron Norell - Pixel Perfect
Chase Bethea - Sound Bytes
System Requirements
Minimum:
- OS: Windows 7
- Processor: 2.0 GHz
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 with ARB or EXT Framebuffer Objects
- Storage: 500 MB available space
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